
I designed, modeled, mapped and textured the engine which appears in all of the cars. This is fictional, but realistic as we could not have the official engines in the cars.


I re-worked the tyres from the ground up for F1 2016, adding new tyre wear states authored in Z Brush.


Wet treads have geo-modeled tread depth that dynamically reduces as the tread wears bald

By extending the mapping further around the tyre wall from the tread I was able to author the gravel dust effect much more realistically
Modeled by my team, I closely matched the surface materials to the reference imagery to make the cars look as realistic as possible - these are some shots below from within the game engine.




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