






The following renders are from Unreal Editor 4



Personal Project - 40k poly model modeled in 3dsmax, high res normal maps baked onto low res mesh in Marmoset Toolbag, textured in Substance Painter and rendered out in Marmoset 3 and UE4. About 15 days worth of work, still need to add a load of detail, and tidy up the mesh/bake but I couldn't resist getting some renders done!